As you explore the monastery, you meet an android who sets you on your main quest to retrieve the three mystical relics necessary to complete the ritual of Ascension and become a Cosmic Lord - essentially a god in charge of overseeing the universe - before the Dark Savant, who's also trying to Ascend so that he can take control of the universe. Your party boards his spaceship, and as you arrive at the planet Dominus, the Dark Savant's black ship appears in orbit and shoots you down you crash land outside a monastery in the mountains, left to fend for yourself on a foreign planet. If, like me, you haven't played Wizardry 7 and are starting Wizardry 8 completely fresh, then you begin by creating your party of one-to-six adventurers, who are hired as bodyguards by a researcher on an expedition to another planet in search of an ancient artifact. If you're importing save files from Wizardry 7, then the start of Wizardry 8 can happen one of several different ways, with your party starting in completely different parts of the world with different starting configurations of the main quest depending on your choices in Wizardry 7.
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